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Introduction |
| Due to the demands of
real-time processing, computer games and Virtual Reality tools make
extensive use of low polygon count models. These are also used
for much of the background material in film and television CGI
work. In these models, visual detail is instead provided by
texture maps. After playing an unhealthy amount of "Homeworld" I developed a liking for the clean look of low-polygon spacecraft models. Combined with a desire to improve my use of texture maps, this led to several simple modelling projects featuring fictional spacecraft. These are shown below. Please click on the images to view larger versions. |
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A commercially
flagged tanker carrying hydrocarbons to the younger asteroidal
colonies. Such bulk movement of material is frequently neccessary
in the early stages of colony growth. |
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Gravitational
slingshots are frequently used in intra-system travel to reduce fuel
costs. |
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Conflict within a
single species, however, remains a common event, and the saying that
eternal vigilance is the price of liberty has unfortunately proven to
be true. |
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A cargo vessel
prepares to break orbit. Regardless of advances in technology,
most spacecraft remain strictly utilitarian in design. |
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A mundane exterior,
however, gives few clues to the enormous propulsive energies that lie
within. |
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