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              Introduction | 
            
| Due
                    to the demands of real-time processing, computer
                    games and Virtual Reality tools make extensive use
                    of low polygon count models.  These are also
                    used for much of the background material in film and
                    television CGI work.  In these models, visual
                    detail is instead provided by texture maps.   After playing an unhealthy amount of "Homeworld" I developed a liking for the clean look of low-polygon spacecraft models. Combined with a desire to improve my use of texture maps, this led to several simple modelling projects featuring fictional spacecraft. These are shown below. Please click on the images to view larger versions.  | 
            
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              A
                    commercially flagged tanker carrying hydrocarbons to
                    the younger asteroidal colonies.  Such bulk
                    movement of material is frequently neccessary in the
                    early stages of colony growth. | 
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              Gravitational
slingshots
                    are frequently used in intra-system travel to reduce
                    fuel costs. | 
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              Conflict
                    within a single species, however, remains a common
                    event, and the saying that eternal vigilance is the
                    price of liberty has unfortunately proven to be
                    true. | 
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              A
                    cargo vessel prepares to break orbit. 
                    Regardless of advances in technology, most
                    spacecraft remain strictly utilitarian in design. | 
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              A
                    mundane exterior, however, gives few clues to the
                    enormous propulsive energies that lie within. | 
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